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| #include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <sstream>
#include <cstring>
#include <queue>
#include <set>
#include <map>
#include <cmath>
#define REP(i,k,n) for(int i=k;i<n;i++)
#define rep(i,n) for(int i=0;i<n;i++)
#define EPS 1e-9
#define INF 1<<30
using namespace std;
typedef long long ll;
struct Point {
double x, y;
Point(double x=0, double y=0) : x(x), y(y) {}
Point operator+(const Point &o) const { return Point(x+o.x, y+o.y); }
Point operator-(const Point &o) const { return Point(x-o.x, y-o.y); }
Point operator*(const double m) const { return Point(x*m, y*m); }
Point operator/(const double d) const { return Point(x/d, y/d); }
bool operator<(const Point &o) const { return x != o.x ? x < o.x : y < o.y; }
bool operator==(const Point &o) const { return fabs(x-o.x) < EPS && fabs(y-o.y) < EPS; }
double cross(const Point &o) const { return x * o.y - y * o.x; }
double dot(const Point &o) const { return x * o.x + y * o.y; }
double atan() const { return atan2(y, x); }
double norm() const { return sqrt(dot(*this)); }
double distance(const Point &o) const { return (o - (*this)).norm(); }
double area(const Point &a,const Point &b) {
Point p = a - (*this), p2 = b - (*this);
return p.cross(p2);
}
double area_abs(const Point &a,const Point &b) const {
Point p = a - (*this), p2 = b - (*this);
return fabs(p.cross(p2)) / 2.0;
}
// //線分abが自身に含まれているのかどうか判断する
// int between(const Point &a,const Point &b) {
// if(area(a,b) != 0) return 0;
//
// if(a.x != b.x) return ((a.x <= x) && (x <= b.x) || (a.x >= x) && (x >= b.x));
// else return ((a.y <= y) && (y <= b.y) || (a.y >= y) && (y >= b.y));
// }
double distance_seg(const Point& a,const Point& b) {
if((b-a).dot(*this-a) < EPS) {
return (*this-a).norm();
}
if((a-b).dot(*this-b) < EPS) {
return (*this-b).norm();
}
return abs((b-a).cross(*this-a)) / (b-a).norm();
}
bool hitPolygon(const Point& a,const Point& b,const Point& c) {
double t = (b-a).cross(*this-b);
double t2 = (c-b).cross(*this-c);
double t3 = (a-c).cross(*this-a);
if((t > 0 && t2 > 0 && t3 > 0) || ( t < 0 && t2 < 0 && t3 < 0)) {
return true;
}
return false;
}
};
class Flee {
public:
double maximalSafetyLevel(vector <int> x, vector <int> y) {
int n = x.size();
vector<Point> v;
map<pair<int,int>,bool > m;
rep(i,n) {
pair<int,int> p = make_pair(x[i],y[i]);
if(m[p]) continue;
v.push_back(Point(x[i],y[i]));
m[p] = true;
}
double ans = 0;
if(v.size() == 1) {
ans = v[0].norm();
}
else if(v.size() == 2) {
ans = min(v[0].norm(),v[1].norm());
}else {
vector<int> d;
int res = INF;
rep(i,v.size()) {
res = min(res,(int)(v[i]*2).dot(v[i]*2));
}
d.push_back(res);
Point p(0,0);
if(p.hitPolygon(v[0],v[1],v[2])) {
rep(i,v.size()) {
rep(j,v.size()) {
if(i == j) continue;
Point p(v[i]-v[j]);
if(p.dot(p) < res) {
d.push_back(p.dot(p));
}
}
}
sort(d.begin(),d.end(),greater<double>());
d.erase(unique(d.begin(),d.end()),d.end());
rep(k,d.size()) {
int len = d[k];
bool flag = false;
Point p1(v[0].x-v[1].x, v[0].y-v[1].y);
Point p2(v[0].x-v[2].x, v[0].y-v[2].y);
Point p3(v[1].x-v[2].x, v[1].y-v[2].y);
int r = (int)p1.x*p1.x + p1.y*p1.y;
int r2 = (int)p2.x*p2.x + p2.y*p2.y;
int r3 = (int)p3.x*p3.x + p3.y*p3.y;
if(r >= len) {
flag = true;
}
if(r2 >= len) {
flag = true;
}
if(r3 >= len) {
flag = true;
}
if(flag) {
ans = sqrt(d[k])/2.0;
break;
}
}
}else {
sort(d.begin(),d.end());
ans = sqrt(d[0])/2.0;
}
}
return ans;
}
};
|